343 Industries, the development studio responsible for the Halo series, has rebranded to Halo Industries and announced that future installments in the Halo franchise would be developed using Epic’s Unreal Engine 5.

The newly christened Halo Industries announced at the Halo 2024 World Championship that they were moving on from their developed-in-house Slipspace Engine, which only saw use for Halo Infinite. For every previous Halo game, dating back to Halo: Combat Evolved in 2001, the studio used Bungie’s Blam Engine, which at the time of release was revolutionary in the first person shooter genre.

In a post to Halo Waypoint, Halo Industries mentioned Project Foundry as a stepping stone in their rebrand, describing it as “neither a game nor a tech demo.” The studio plans to use this project to train new employees and test new ideas for the franchise.

Microsoft incorporated 343 Industries after Bungie expressed desire to step away from the Xbox’s premier exclusive franchise. Since then, the studio has worked exclusively on Halo, although until now the name did not reflect that.

In their Halo Waypoint news release, Halo Industries shared images of generic Halo scenes created in Unreal Engine 5, showing off the lighting and detail the engine could render. These images include a close-up of the M6D Magnum’s steel texturing, a rendering of the Flood-consumed Blightlands and a photorealistic landscape portrait of the Pacific Northwest.

Pacific Northwest rendered in Unreal Engine 5

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